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It's a game that refuses, kicking and screaming, to be dragged from the nineties, and while that's fine for the most part, I do wonder about how a few of its references might be taken 17 years down the line.
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Even the car upgrade screen gets in on the action, with plentiful references to bigger rods or filling her up. Running over pedestrians is accompanied by messages such as "Bacon Slicer!" "Splatter Bonus!" or simply "Shut up!". Destroying a rival will cause the race announcer to proudly shout "Wrecked 'em!" and just in case you didn't get the joke, if you destroy every rival he shouts "All the Wrecked 'ems!". Its liberal lashings of ultraviolence are once again mingled with crude, absurdist humour. Opponent Repulsificators, Kangaroo on Command, Gravity from Jupiter are all present and politically incorrect, as are familiar faces such as Vlad's fiery drag-racer, and Screwie Lewie's drillbit-sporting monster truck.Īlongside the specifics, the general tone is typically Stainless, which is to say equal parts daft and debauched. The race stages are similar in size and theme to those seen in Carmageddon 2, and many of the weapons, vehicles and power-ups make a return from that game. If you're a sensible, reasonable human being, you can destroy your rivals' vehicles by smashing them into walls, or using the many and bizarre weaponry which Carmageddon makes available.Įven at this stage it's clear that Reincarnation remains safely in sequel territory, doing little to radically alter the established formula. If you're insane, you can attempt to mow down every pedestrian in the level. If you're a wimp, you can race through checkpoints to complete a set number of laps. These are open world races that can be completed in three ways.
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The core game revolves a series of vehicular playgrounds which Reincarnation refers to as "Classic Carma".
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Everything you'd expect in a Carmageddon game is there, plus a few welcome extras, but the whole experience needs a dose of fine-tuning before it could be considered roadworthy.įor those of you who in 1998 weren't mature enough to play a game about ploughing through pedestrians in a big red car, Carmageddon is basically what would happen if Bernie Ecclestone recruited the Joker to make Formula 1 more interesting.
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I suspect the answer is a little of both, as I would describe Reincarnation's current state as ready but rough. It was later released for Microsoft Windows on 28 October.Carmageddon Reincarnation is currently in Early Access on Steam.
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The game is available both as digital download and as a physical disc, with the disc version being distributed by Sold Out Sales & Marketing. The game was released in May 2015 through the Steam digital service.Ĭarmageddon: Max Damage is an updated version of Carmageddon: Reincarnation, which was released on PlayStation 4 and Xbox One in July 2016. This new target was met by the campaign's end in July with a total of $625,143 raised, but the promised Mac and Linux versions were never released. The $400,000 target was reached in 10 days if the project raised to $600,000, Mac and Linux versions were also to be produced. People who pledged more than $1000 for the project could have the chance to be featured in the game. Stainless Games aimed to raise over $400,000 (£250,000) via Kickstarter in order to produce the game. The new title, Carmageddon: Reincarnation, was funded through Kickstarter in 2012. After that numerous concept artworks and early in-game test screens were released on the official site. In 2011, after buying back the rights to the series from then-current copyright holders Square Enix Europe, original Carmageddon developers Stainless Games revealed that a new Carmageddon game was in early pre-production stages. The game was subsequently assumed to have been canned, as no new information or press releases surfaced since that time, and Eidos moved on to focus on other projects. Very little information was released about the game until late 2005, when recently merged publishers SCi and Eidos Interactive put development on hold for unspecified reasons. The publishers were confirmed as Take-Two Interactive's newly formed subsidiary 2K Games (although the same article named the developers as original Carmageddon publishers SCi).
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The developers were identified as Visual Sciences, who were also working on Carmageddon TV for the Gizmondo handheld console. A financial report in 2003 revealed that Carmageddon 4 was in development.